CS 4152

CS 4152

Course information provided by the 2026-2027 Catalog.

Project-based follow-up course to CS 3152. Students work in a multidisciplinary team to develop a game that incorporates innovative game technology. Advanced topics include 3D game development, mobile platforms, multiplayer gaming, and nontraditional input devices.There is a special emphasis on developing games that can be submitted to festivals and competitions.


Prerequisites CS 3152; CS 3300 or CS 3700 or CS 4414 or CS 4450 or CS 4620 or CS 4750.

Corequisites ENGRC 4152.

Enrollment Information Application required.

Distribution Requirements (SMR-AS)

Last 4 Terms Offered 2026SP, 2025SP, 2024SP, 2023SP

Learning Outcomes

  • Mastery in game engine architecture design.
  • Mastery in cross-platform development.
  • Fluency in multiplayer game development.
  • Competency in game analytics.
  • Competency in procedural content generation.

View Enrollment Information

Syllabi: none
  •   Regular Academic Session.  Choose one lecture and one discussion. Combined with: CS 5152, INFO 4152, INFO 5152

  • 3 Credits Opt NoAud

  •  7104 CS 4152   LEC 001

    • MWF
    • Jan 25 - May 11, 2027
    • White, W

  • Instruction Mode: In Person

    For Bowers Computer and Information Science (CIS) Course Enrollment Help, please see: https://tdx.cornell.edu/TDClient/193/Portal/Home/

  •  7105 CS 4152   DIS 201

    • W
    • Jan 25 - May 11, 2027
    • White, W

  • Instruction Mode: In Person

  •  7106 CS 4152   DIS 202

    • W
    • Jan 25 - May 11, 2027
    • White, W

  • Instruction Mode: In Person