INFO 5152
Last Updated
- Schedule of Classes - October 15, 2026 7:07PM EDT
Classes
INFO 5152
Course Description
Course information provided by the 2026-2027 Catalog.
Project-based follow-up course to INFO 3152. Students work in a multidisciplinary team to develop a game that incorporates innovative game mechanics. Advanced topics include nontraditional input schemes, social gameplay, marketing and game analytics. There is a special emphasis on developing games that can be submitted to festivals and competitions, or that can be commercialized.
Prerequisites for programmers: INFO 3152; CS 3300 or CS 3700 or CS 4414 or CS 4450 or CS 4620 or CS 4750; or permission of the instructor. Prerequisites for designers: INFO 3152; INFO 3300 or INFO 3450; or permission of the instructor.
Corequisites ENGRC 4152.
Enrollment Information Application required.
Last 4 Terms Offered 2026SP, 2025SP, 2024SP, 2023SP
Learning Outcomes
- Mastery in game design principles.
- Mastery in game-specific user interfaces.
- Fluency in single-platform game design.
- Fluency in game engine APIs.
- Fluency in level design.
Regular Academic Session. Choose one lecture and one discussion. Combined with: CS 4152, CS 5152, INFO 4152
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Credits and Grading Basis
4 Credits Opt NoAud(Letter or S/U grades (no audit))
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Class Number & Section Details
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Meeting Pattern
- MWF
- Jan 25 - May 11, 2027
Instructors
White, W
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Additional Information
Instruction Mode: In Person
For Bowers Computer and Information Science (CIS) Course Enrollment Help, please see: https://tdx.cornell.edu/TDClient/193/Portal/Home/
Instructor Consent Required (Add)
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Class Number & Section Details
-
Meeting Pattern
- W
- Jan 25 - May 11, 2027
Instructors
White, W
-
Additional Information
Instruction Mode: In Person
Instructor Consent Required (Add)
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